Dice
Open with main menu g, then Games 4.
Warm ivory dice with tabletop physics. Shake the device or hold Space to charge a toss; IMU shake strength and Space hold time directly control motion amplitude, then each die quickly eases into its face-up pose.
Screenshots


Shortcuts
| Key | Action |
|---|---|
- = | Dice count − / + (1–5) |
Hold Space / GO | Charge, then toss on release (full power at 1.8 s) |
| Shake device | Toss (rising-edge trigger) |
h | Help |
Notes
- Dice roll, bounce, and collide across a full-screen green felt tabletop.
- While
Spaceor the sideGObutton is held, a bottomPOWERbar shows the live 0–100% charge. - Gentle shakes create small disturbances; hard shakes continuously add stronger translation, bounce, and spin impulses.
- Final poses use fast, smooth easing instead of snapping. A dynamic gold banner reveals the total (
TOTAL). - About 1 s later, dice line up left-to-right by their settled screen positions, with each value shown underneath.
- The enlarged dice use a prominent red 3 px pip for one and consistent 2 px black pips for all other values.
