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Conway Life

Entry: main menu g → Games page 2, 2

Conway's Game of Life on a 60 × 30 toroidal grid (edges wrap around), running the standard B3/S23 rules. Cells are coloured by age — near white when just born, dimmer the longer they survive — so movement and trails read at a glance.

Screenshots

life-01life-02

Shortcuts

KeyAction
Space / GORun / pause
nAdvance a single generation
rRandom soup (~30% density)
cClear
16Load pattern: glider / glider gun / pulsar / LWSS / R-pentomino / acorn
; , . / / arrows / EASDMove the cursor (auto-pauses for editing)
EnterToggle the cell under the cursor
- =Speed level 1–5
hHelp
ESC / GOBack to the game shelf

Rules

Every generation updates at once, based only on how many of the 8 neighbours are alive:

NowLive neighboursNext
Alive< 2Dies (underpopulation)
Alive2 or 3Survives
Alive> 3Dies (overcrowding)
Dead= 3Born

Built-in patterns

KeyPatternBehaviour
1GLIDERSmallest spaceship, crawls diagonally
2GUNGosper glider gun, period 30, emits gliders forever
3PULSARLarge period-3 oscillator
4LWSSLightweight spaceship, flies horizontally
5R-PENTFive cells that take 1103 generations to settle
6ACORNSeven cells that explode into a thousand generations

Notes

  • The top bar shows generation G, population P, the current pattern name and the run state.
  • A fully static board is marked STILL, a period-2 loop OSC, and an empty board DEAD. Evolution stops automatically once still or dead.
  • Because the edges wrap, a glider leaving the right side comes back on the left, so patterns on a small grid usually end up interfering with themselves.

Sparks for M5Stack Cardputer